Σάββατο 20 Ιανουαρίου 2018

Metal Gear Solid V Phantom Pain Save System


Companies find all kinds of ways to makes us go to heaven and to make us hate them. This time MGS V made us hate them REALLY BAD for their crappy saving system. They changed the gameplay adding open world elements with i was quite sceptical at fist but then i thought "oh what the hell, they have yrt to disappoint me,so lets give it a shot" and i did and i liked it. But wants an open world with random checkpoints/autosaves that most of the times doesnt even count as checkpoints?!

Several times i was on a mission silently picking off guards one by one cleaning up the territory looting and stuffing till got killed in an accidental gunfight. First dai i said ok, i saw the checkpoint pop up a while back so i wont miss my progress but i was wrong. Thr game started me ay the beggining of the mission having erased all of my progress.

I was REALLY REALLY frustrated. Open world games HAVE to have manual autosaves by default. Its silly to make u go to a specific yet random point on map just to save only to realise that it saved nothing afterwards.

Even when u die u get the choice restart on the last checkpoint but still it gets u to the start of the mission.

Despite all that, there are some unorthodox ways to force the game to save by doing some specific actions. Actions like selling resources or reassining stuff members or getting to the choppet and then on the field again forced the game to save.

BUT REALLY NOW Konami and Hideo ?! After all those years of gaming developing is that the bedt saving method u can come up with?!

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