Παρασκευή 29 Μαρτίου 2013

Simply The Best

End of story

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Τρίτη 19 Μαρτίου 2013

The Lucky Dime Caper Starring Donald Duck Review (Master System)

Genre: Platform
Developer: SEGA
Publisher: SEGA
Release Year: 1991
System: Master System

Going back in time we had several games that shook us up pretty good as kids! Simple yet marvellous those games came to mark up our little minds minds with beautiful graphics sounds and vivid colors! One of those video games were also SEGA's The Lucky Dimer Caper Starring Donald Duck that were released for Sega Master System and Sega Game Gear in 1991.


PLOT: 8/10

The game begins and u take over Donald Duck. Magica DeSpell has kidnapped his three nephews and also stole Scrooge's McDuck Number one Lucky Dime!!! Well only Donald Duck seems capable and crazy enough to start an adventure around the world to rescue his family and to retrieve the Lucky Dime. A classic plot staying true to the comics' ones with well known and beloved characters! What more is there to ask?!

GAMEPLAY: 7/10

The Lucky Dime Caper is a 2D one-way, side scrolling platform game! You control Donald Duck who is equipped with a hammer. The game is divided into stages You attack enemies by hitting them with the hammer (1 button) or throwing discs or jumping on them with the 2 button. The game pauses with the console pause button. To the down left corner of the screen there is a time bar. The red squares on the upper left corner of the screen is Donald's health indicator. A prety simple gameplay and arcade like i could  say. The "traps" and "monsters" are there just for the stage to be created and they are not justified by the games plot. Yet the gameplay a bit tricky in a way. For example Donald slides a bit after running resulting many times in very critical situations. He may fall onto an enemy or off a ledge really easily that way.


ATMOSPHERE/MUSIC: 7/10

Not having quite much to say to this section The Lucky Dime Caper features really funny and pleasant 8bit music that is really addictive in a way ( i had caught myself many times uttering those tunes). The atmosphere is what you can find in the most platform games of its time without being the reason to play it of course!

GRAPHICS: 8/10

Trees, ledges, grass, volcanos, dungeons is what you will see if you spend some time playing the Lucky Dime Caper. Designed with 8bit colors in a 2d environment cheerful graphicswas one of the reasons that kept me playing!

OVERALL: 7.5/10

Despite its clumpsy Donald's movement The Lucky Dim Caper its a really fun way to spend your time on a retro console that surely will give u you some reasons to smile reminding you of the golden era of Disney! So if you are a Disney or a retro games fan i suggest you dedicate some hours on this cute game!

The Legend Of Zelda: Link's Awakening Review (Game Boy)


Genre: Action RPG
Developer: Nintendo Entertainment and Analysis Development
Publisher: Nintendo 
Release Year: 1993
System: Game Boy

Hello dear bloggers!!! In this post ur gonna read a review of the so-called legendary classic The Legend Of Zelda: Link's Awakening. That's the 4th installemnt of the series and the only one that was released for the classic Game Boy.

PLOT: 9/10 

Link's caught up in a storm
After the incidents of The Oracle of Seasons and The Oracle of Ages link travels with his boat across the seas only to be destroyed and washed ashore Koholint Island. Link is getting rescued by Tarin and his daughter Marin (she looks so much like Princess Zelda doesnt she?) and carried to their house back in the Island's village. After Link retrieves his sword from the beach a mysterious owl tells him that if if desires to escape leave that island he must wake the island's guardian the Windfish that sleeps in a giant egg on the top of Tamaranch Mountain. He can do that only by playing the Ballad of the Windfish in front of the egg when he would have collected all the eight instruments that are scattered in the eigt dungeons throughout Koholint Island. The plot features a golden age of the Zelda series being deep and quite ispired. Authentic and very Zelda! (I think its the only Zelda game that you actually see Zelda only in the title).

GAMEPLAY: 9/10

Retrieve the sword
The gameplay of the game follows the same logic as almost every installment there is. You cotrol link throughtout the game looking the world by an overhead perspective for the majority of the game. Link progresses in the game by entering and completing dungeons collecting weapons and accessories that will help him overcome obstacles that they were once impossible to pass. He collects heart containers that give him a bigger amount of life energy meaning that he lasts longer in battle.


Witch house
He carries quite an arsenal with him but he only can use 2 at the same time. One assigned to "A" button and one to the "B" button. The select button shows the map of the island and reveals only the location that Link has been to. With the Start button the player has access to the inventory of the game where he can see the weapons and the instruments collected (the map and compass if in dungeons) and the amount of rupees and hearts. As u already guessed the currency of Koholint island is what else? Rupees of course! With Start and Select pressed together you get the saving menu where you can save and exit or save and continue I really loved that thing Nintendo did there, putting characters and stuff from the Super Mario series like a coin-operated Yoshi doll trophy. The gameplay is easy to learn and addictive to play! A killing combination! Just a trial will convince you!

ATMOSPHERE/MUSIC: 10/10

Though a 2D game, the atmosphere is so maturely given that you can rarely find in games nowadays! Each location has its own unique soundtrack that expresses really well what graphics try to depict. This game has everything when it comes to music adventurous tunes, sad ones, or cheesy happy with the best of them being the Ballad of The Windfish (especially when played by all instruments together). Although the 8bit nature of the sounds and music themes Legend of Zelda: Link's Awakening manages to pass the meanings to the players with a very charismatic way!

GRAPHICS: 9/10

Awakening the Windfish
Having to see it with a perspective like i am playing it in the 90's The Legend of Zelda: Link's Awakening, has some really fancy and detailed graphics despite its lack of colors. With some nice physics and character movements Link's Awakening gets a 9/10 only because some items fail to look like what the really want to depict. Like some trees or ledges out in the wilderness but that just minor details. The graphics are really well entwined with what the game wants to offer.

OVERALL: 9.25/10

In a few words The legend of Zelda Link's Awakening is a fantasy story driven action rpg that draws te player in the dreamy world of the Windfish a must game of the Game Boy owners and an one life time exeprience for quality gamers! 

Τρίτη 5 Μαρτίου 2013

Nobody Is Perfect

What the f**k???

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Resident Evil 5 (LIN) - RE Classic Camera Angle

Hello friends! I was playing this morning RE 5 - Lost In Nightmare on PS3 (extra content) and I came to a really funny and nostalgic thing! Pay attention.
While you gain control of Chris Redfield inside the mansion the angle is the known to all third person one (the one that camera always follows the character). Is there any of you that has really missed the classic RE series camera angles? The ones that were like a well directed movie? Well if you want to play that extra mini game with that camera angle you just have to do that little thingy! 

How To Do It:

-Investigate 3 times the doors that you just came in.
1.The first time the "Investigate" action will appear.
2.The same will happen the second time as well.
3.The 3 time instead of "investigate" you will see a "?". Investigate once again and the angle will change to the classic RE series we all know and loved. 

Though it will be harder to aim that way, plus that this will last only while inside the mansion. Anyway it is a really nice, nostalgic and easy thing to do! So give it a shot and enjoy! See ya!

Spencer's Mansion - The door is just behind me

Vivi vs. Orko

Vivi got powned

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Δευτέρα 4 Μαρτίου 2013

True Dat

True Dat ...

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Tekken 6 Online Logic

Don't tell me u haven't ever thought of it ...

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Can't Resist Crying

Best scene ever
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Can't Play Only One Match

Irresistible

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Resident Evil Logic

Cant even think about it!!!
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Σάββατο 2 Μαρτίου 2013

Violence In Video Games


- A bit of intro

As the gaming industry moves on to next levels almost every day, changes happen. Thats the natural order of things! Gaming nowadays is an important part of an average man's life, if we want it or not. Every single person has at least played a game once in his life. Especially these days with Facebook and other social networks wanting to promote apps and other mini games almost all social network users are familiar with gaming. 

Doom
We have the first appearance and traces of Sega (Service Games), back in 40's which alongside with Rosen Enterprises were publishing the first coin-operated entertainment machines likes jukeboxes. Nintendo as well, goes even more back in the time which was founded in September of 1889, and was producing handmade hanafuda playing cards. As you can see the roots of gaming are deep inside human society and with a bit of studying and openmindedness we could easily see what gaming industry has to offer. 

Well that's not anything else than pure entertainment at highly advanced levels. We pay for a few hours of escaping reality. Thats all. The same goes for almost for every kind of entertainment regardless if it is a book a movie or music etc. As i already said gaming goes way back, but in the last decade we can say there are giant steps in the gaming industry. This happens because manufacturing companies are able to use more advanced technology therefore they have the capability of designing games look like more like they have pictured them in post-production stages. For example with the arrival of colors we could see Frodo in Lord of the Rings and relate him (those pixels) with what we have read in the book. Moreover, with the arrival of 3D environments video games were one step closer to the real world. 

Parappa The Rapper
So, at the beggining companies could only make dots moving, then they moved on to colorful pixels binded together, giving us a picture to what they want us to believe we see, then with 3D technology we approached even more reality and so on. So thats why we passed from Tetris to Overboard or Residnet Evil. Because yes Tetris or Pac-Man is entertaining but as always thats not enough for people. Gamers as every consumer wants to be thrilled, feel adventure and andrenaline pumping in his blood. So thats why more "violent" games came up. And phrases like "video games cause violence" or ""violent" games should be prohibited" are totally untrue and wrong. And here is why. Lets say there is a case of a murder. The murderer kills the victim with a knife. Whose fault it is? The knife's or the one's that commited the murder? The knife itself is neutral, it is not good or bad. Its up to people and how they use things. Games themselves can't create violence if the player is not violent in his own nature. I am not trying to say that they are not violent video games. There are indeed! And there are some really hardcore games out there but again its up to people how they will "use" and play them. 

- Actual reasons that lead to violence

Condemned 2
And really now ... whats the connection on shooting some pixels in front of a TV with shooting at living,breathing beings? If someone can't distinguish those two blatantly different things then HE IS the one that has a serious problem of inability of distiguishing reality from something that happens in a device with circuits and wires!!!! Therefore he is the one that should be under supervision and not allowed nor playing video games neither watching movies, listening to music etc... (with that kind of logic we result that video games are kind of brain-washing machines... therefore, with a little more effort and more extreme content they could manipulate people. Well i dont see Sega or Sony rule the world though).

Theme Hospital
And thats because all these ways of entertainment offer interaction each one of them to a certain point. Music transfers feelings and messages to the listener, the same goes for the movies. Games are one level above them because it offers all that previously said plus interaction. So, it ιs how people respond to stimuli of those interactions that matters. Hence, it is that violent reaction we should focus on and what is really causing it (society/famliy/relationship oriented problems) and not on some unreal digital violence. And that goes way back to human relationship and how a community treats its members. What matters mostly here, is the social education a child receives in his early years, the treatment and how things are handled inside his family environmnet and how he treats and behaves towards friends. If a person learned how to be socially healthy and acceptable then its unprobable that he will react violently in certain situations. But if he is being abused in any means especially during childhood, then it is very likely that this person is going to reproduce violence when something relevant occurs! 

You can also think this subject vice versa. Violence most of the times is a result of power and enforcement. The attractions to these two situations and terms, are oftenly sweet and tempting, causing weaker people to fall into their traps quite easily. Violent scenes in video games sometimes may cause averse to that certain violent act instead of encouraging it They deconstruct violence turning gamers away. Another "plus" if you want is that oppressed people break out "digitally" avoiding harmfull sitautions in reality. 

Judging video games for violence is so childish and narrowminded like judging movies or toy guns for wars! And LETS assume that video games do cause violent behaviors. What about Theme Hospital? Or Parappa The Rapper? What about Sims? Hasty assumption as the one above simply distort the truth and lead to generalities. It is just wrong to criticize one specific category judging only one sub-category. Instead, I could elaborate on the positive side effects that video games (the rest categories if you want) have on the human brain but I will just let this video do the talking for me! 


Also do not forget that many games are masterpieces with amazing directions, noteworthy castings and such ripe plots that we can hardly find even in the best books or movies. People always want to find a scapegoat to blame wittingly or unwittingly (Barrack Obama sponsored a research against violence in video games with 10.000.000$ ??? Hmm... Yes Obama my friend you were a bit late but FINALLY found the root to all problems) and games is the prefect scapegoat in the present.  Few years back we had the evil, malice, wicked and vicious Heavy Metal music, before that we had Rock 'n Roll, before that the arrival of movies. etc etc etc... So you want to tell me that millions of people who play Call of Duty or Thief are bloodthirsty coldblooded killers? And that before the arrival of video games the planet Earth was the perfect, crime-free, ideal world? I dont think so neither do you! In advocasy to my sayings there are statistics and results of surveys that prove that video games are so responsible for violence as music or movies can be. You could google it for yourself! 

We live in and with technology, we are surrounded by it, we even choose to live like this even if we dont know it. From the simplest form of technology such as fire (yes fire is the first form of technolgy known to man) clothing and light to airplanes, videochat, and cloning, it has become an unextractable part of the present human society. Video games is a part of our lives, a part with a role of entertainment and its blame in crimes and violence is equevalent to everything we encounter and interact with everyday!

(If you will excuse me now ... i was playing Manhunt so i have to go kill my neighboor).

Παρασκευή 1 Μαρτίου 2013

About Me

Im studying Archives n Library Science in the Ionian University in Greece, but I have a true passion for drums and of course gaming! Since 1994 when i bought my first GameBoy console im quite into playing almost any kind of game there is, and this fact alone gives me the experience and the knowledge to have an opinion about several matters concerning the gaming community. I will try to keep this blog oftenly updated and provide you with help in whatever way i can from news guides , reviews, or whatever u ask me personally. If u have found urself stuck in a game dont hesitate to ask me for my help. I dont mean i have played ALL of the games certainly not but, id play a game in order to help people out there. So i hope u have a good n quality time here and to stay in touch. See ya!