Τρίτη 29 Μαΐου 2012

Legend of Zelda Twilight Princess Review (Nintendo Gamecube)



Legend of Zelda Twilight Princess is an action RPG (with real time battles) developed by Nintendo and designed orginally for the Nintendo Gamecube. Every Legend of Zelda game has to do with Link who despite being a young lad doesn’t hesitate to go against every evil force that most of the time wants dominion over the world. Princess Zelda is always involved in some manner and Link sets to completing his tasks after being equipped with his trusty sword and shield. 

PLOT: 8/10

Well, now about LoZTP.  Its begins with link waking up in his room on his tree house (another reappearing situation in LoZ games) and sets out to begin just another phenomenically ordinary day In Ordon Village. After strolling around in the beautiful Ordonian fields, some kids are abducted by an evil force and Link begins searching for clues in order to rescue them.  After rescuing them, Link meets the twilight side of the world and because of a curse he turns into a beast of the shadows while having Midna (a really peculiar character) in his aid. You play along his journey to get rid of the curse and to save the world (once more) of the malice Zant.

GAMEPLAY: 7.5/10


If it is a section of the game that is weak or at least annoying (at some points) that is its gameplay.  Well firstly its not a free roaming rpg which is quite restricting itself. Ur root across  the world map is predefined with narrow paths or wide valleys which steals away the sensation of the vastness of the world and also the desire of the player to explore. Secondly, the number of enemies u meet especially in the world map (not in dungeons) is so small and when  u eventually meet them  the battle is really easy and not challenging at all! But even though there are those flaws on the gameplay there is the bright side as well. Link’s movements are really natural and even cool I could say! His attacking moves are pretty well made too and quite plenty. Nintendo has been innovative adding the wolf transformation feature! Link at certain points of the game, when he enters in the twillight zone. He transforms into a fearsome wolf with a bunch of new skills. So, there are some places that u can go with Link, and some places that u can go with the Wolf-Link. On the one hand that's something totally new for the Legend of Zelda series but on the other hand im not quite sure if its a feature that actually fits or blends in with the rest of the gameplay. When i turned into the wolf for the first time I had the curiosity of exploring him as a character but i wanted the real classic green-hooded Link back and really quick!!! One more thing that i liked is that it is designed in a way that even if u clear a quest in an area, there will still be something there for u to take, or do, later in the game, when u have the appropriate equipment! Thats a very clever way for the game not to be boring after some hours of gameplay!


U walk around with the left stick n u turn the camera with the "C stick" (right one). U draw ur sword with "A button" while u strike with "B". "X" n "Y" are used for equipping secondary weapons that u select in the menu by pressing the "UP button" of the cursor. The "left directional button" of the the cursor is for the map, while the "L" and "R" buttons are for targeting and defending. The "Z" one is used for calling Midna when u need her help. What u have to do throughout the game is more or less like every else in the series. U finish it by defeating the final boss of every dungeon, u enter dungeons by obtaining the necessary key, and u have to use several weapons (in the dungeons) in order to overcome  each obstacle (i really love this kind of gamplay by the way) ! And last but not least what I thought it was trully well done was the horseback battles! Epona gallops like hell when Link swings his sword against the enemy hordes! That was the most adrenaline driven moments in the game. And dont forget that Link can ride even the beasts of the enemies, once he defeats them!........ Oh! and if u excuse me i have one question: Why Link NEVER fucking speaks????????

ATMOSPHERE/MUSIC: 8/10

The atmosphere and the music are really good and nicely given however they are not the game's strongest points. The musical scores dress adequately each scene of the game with the really impressive moments being those when in the dungeons. There is one score piece for almost every region u re gonna visit. This characteristic itself is well thought because each region gains a personality automatically! The atmopshere is at quite satisfying levels as well having really intimidating boss battles! The atmosphere especially in the fiery mountains of the Gorons is breath-taking. Running and fighting ur way through the rooms of the mines is challenging. A really clever plus in the game is the somewhat psychotic and grotesque music when u get attacked by creatures of the shadows in the twillight zone. Its not the conventional heroic type one u can find in the most battle themes. And when i was awkwardly but pleasantly surprised was when i saw the first portal forming in the sky! It was made of pixels! Well surelly it was made of pixels its a game after all but what i mean is large deliberately visible pixels moving one by one towards the sky forming the portals! Well once more Japan proves that know how to make a really good GAMING atmosphere! Even though Link lives in medieval like times, that digital like feature blends in so naturally in those fiendish unearthly creatures that eventually it becomes an intergral part of their nature!

GRAPHICS: 8.5/10

Graphics is what catches the eye when it comes to Twillight Princess. In general terms it is like playing Ocarina of time but with highly enhanced graphics. Very detailed and beautiful they give a pretty and natural feeling of the surroundings. It's objectively the best Legend fo Zelda when it comes to graphics. The best designed version of Link (except for his eyes maybe) . Id like to add here that throught the game i constantly had a feeling of sadness, at first couldnt tell why but i ended up that it was the graphics. Not in a bad way or anything but its something the colors that it's a bit sad about this game.   Maybe because almost in every scene there is so much yellow/brown/light orange/beige or sugar white. There are not lively strong colors such as red. Even the hearts u collect are more like pale pink (if u ve seen the hearts in Windwaker u could know what i mean. The hearts there are so sweetly made that they look like candies. I know... the Windwakers style is totally different but still...). But thats not necessarily bad. Maybe thats the way Nintendo wanted to be. More serious, doleful or even bleak and if thats the case, they made their point and they pretty well!

OVERALL: 8/10

The last Legend of Zelda title at least for the Nintendo Gamecube was really innovative and surely something that made a lot of fans waiting for its arrival, back then. There is no better thing for a gamer than to anticipate to see how his favorite hero will look like in a new console with enhanced graphics and sounds, remaining at the same time loyal to all those characteristics that made him so famous success! So, maybe it has some flaws ( i actually can name just a few flawless games) but u really overcome them because u can simply take Epona ride into the sunset and save the world for one more time!



1 σχόλιο:

  1. great review man i agree with everything you wrote...except for the music score......i think it deserves a 10 but maybe thats because i have been a fan of the franchise since an early age....good work

    ΑπάντησηΔιαγραφή