Σάββατο 22 Απριλίου 2017

The Legend of Heroes - Trails In The Sky - Game Won't Start (PC) FIXED


Hello Kupers! I finally found a jrpg worthy of my time :) so I decided to play it on pc because on psp is somewhat rare! The installation was pretty simple and really quick but then I was found with the classic problem that the game wont start after u double click its shortcut.

But dont you worry my friends, Kupo!1UP has once again an easy solution!

- Go to the installation folder (right click on the shortcut, open installation folder)
- Find the config.exe and open it change the resolution to match to the resolution of your screen, and thats it.
- Now it will run smoothly.

Σάββατο 1 Απριλίου 2017

The Last of Us Part II Is Being Cancelled


Unfortunately, there has been an unexpected turn of events. Naughty Dog went on canceling the most expected sequel The Last of Us Part II. The announcement was made by Neil Druckmann through his personal Twitter account and as he says, something like that was necessary. We literally can not find the words to describe the course of events for that game! We just hope that in the neat future will be a way for the game to be continued! See Druckmann's announcement here

Source: PSaddict.gr

A Master System Gem!


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Τετάρτη 29 Μαρτίου 2017

Darkness Within - Bugs/Glitches FIXED!


The first version of Darkness Within has a lot glitches that make u wanna bang ur head on the wall, I spent my whole evening trying to open a locked case that it didnt have a lock due to that glitch of course!

The 1st version is the 1.00 but they made 2 patches after that, that seem to fix a lot in-game things! Here are a link to both patches!

Πέμπτη 23 Μαρτίου 2017

Nintendo DS vs DS Lite


I really dont know what to choose when it comes to picking one of these 2 Nintendo consoles. But I think i eventually lean more to DS Lite just dew to its a lot brighter screen. So listed below are the differences of those 2 portables

DS vs DS Lite

1. Size. The DS Lite is really smaller than the its predecessor but that its not always a desirable feature. Players with larger hands will find it difficult to use it.

2. DS Lite Brighter Screen. The Ds Lite has a considerably brighter screen and it gives the option to choose between 4 intesities! On the other hand the original DS has the option to just turn the light off.

3. DS Lite Stronger Battery. Its battery is slightly stronger. The DS Lite has a battery of 450mA and the DS has a battery of just 320mA

4. Power Button. The original Ds has the power button on the left side above the d-pad cursor, the DS Lite has the power button on the right side and it is a slide up button which it makes it a bit hard to operate.

5. DS stronger built. Though the Ds Lite is smaller and cuter if u want, it is built from a cheaper plastic in contrast to the original that it looks and feels stronger, and is built like a tank!

6. Mic position. Ds original has the mic on the lower left side of the screen and the DS Lite on the center of the hinge above the touch screen.

7. Power light. Ds original has the power light indicator on the lower right side of the touch screen and the DS Lite has it on the right side of the hinge

8. Touch Stylus. Ds has the stylus inserted on its back, and DS Lite has it on the right side next to the power button.

Παρασκευή 3 Μαρτίου 2017

Why Square Enix, Why?!


Whats going on with that huge mega therion! It looks like they are on berserk mode with a main quest to ruin all those games that we grow up with! Im frustrated Square Enix, honstely I think you could do better than that! I dont know where to start. Final Fantasy series?! Thief series?! Tomb Raider series?! Dungeon Siege series?! Deus Ex?! (well Deus Ex to be honest is still quite playable!)

But what's up with you guys. And who said that gamers need innovations? We want Lara Croft as we met her back then in the middle fucking pixelish 90s, we want back that atmosphere of total exploration we want to sneak in every corner to find hidden treasures! Oh, and stop indicating us EVERYTHING, you take away from us the feeling of discovering your very own worlds!


Who said that lara is a fucking gun expert that kills 50 armed soldiers with just an axe! Guess what!!!NO ONE! She is a fucking TOMB RAIDER, and what a raider of tombs does??? Raiding Tombs!!! Duh!!!!  And NO Square Enix, we dont need auto healing, we need to heal her with medipacks! SImple fucking kneel-to-grab medipacks! Because thats classic! Simple as that!

And what happened to the old school hand drawn map of Thief? Why do i need to see a damn quest indicator constantly on my screen to show me where to go? Is it supposed to be set in a fantasy steampunk medieval age or not?! We need to find our own way we need to compare the old school handdraw map with the environment to see where to head next! And dont you think that the map on the last thief is too "high tech" for the game? Even its sounds! It is steampunk age, so we need sounds from metal clanging and steaming machines!!! Oh, and almost forgot, come guys.. admit it... what s with the rope arrows?! Copy&Paste anywhere right?!


Do i have to mention about the threnody that the Final Fantasy series are going through? Probably that's obvious! The elements for a successful FF game is QUITE SIMPLE! 
1. Turn based battle system
2. Traditional leveling system
3. Clever/strategic battle gameplay
Simple as that! Can you follow that?! Probably not, to hard for you huh?! What the fuck, you never talk with actual gamers, never hear their opinions?! Honestly i dont know what's happening with you dudes! 

And you couldnt keep away from Dungeon Siege either. So nice gameplay, so epic music so epic battles so adventurous explorations, and with DS 3 you just spoil all the fun. I began to think that you do it on purpose! And whats with that fucking button that shows us where to go?! I dont get it. What am I supposed to do if you give me everything that I must do myself? An autopilot button and there you have it! The perfect game for low-intelligent gamers! You dont have to simplify everything for us. You just have to make them intriguing and FUN at the same time,  I dont care how care to do it, thats your buisiness, and thats why we are paying you for!


Πέμπτη 2 Μαρτίου 2017

Nintendo DS / DS Lite Are Region Free


Though i live in Europe, Greece, lately i bought an american version of Super Mario 64 DS and i was pleasantly surprised to discover that both of the DS and DS Lite systems are region free. I have European consoles and the american version seems to run just fine to my systems, I recorded also a video to show you. I believe that the compatibility goes backwards as well.


Τετάρτη 1 Μαρτίου 2017

Why Gothic Is The Best RPG Trilogy


Many will say that if you haven't played Elders Scrolls Oblivion or Skyrim you dont know what an RPG means. If you want an rpg that you won't get bored of it, wont feel like you do over and over again the same thing then you definitely wont chose Bethesda's masterpieces. Although that many of the so-called gamers don't even know their existence Gothic games are by far the best of the genre and you will soon discover why.

Realistic Exploration

In Gothic when you want to track down a quest you track down a quest! and not by simply pressing "X" and chasing a dot on the minimap and you know why? because there is no minimap! You have to find it yourself by exploring the wolrd around you depended on the rumors you collect along the way! I dont want someone to take me by the hand and lead me to the quest's goal, if thats the case then i could use a walkthrough on youtube. The purpose is YOU to do all the necessary exploring! Play one quest like that and then you will see what feels better! It is supposed to be a fucking fantasy medieval game.


Real Time Healing/Looting

Remember all those western rpgs where you are during a battle your health drops dramatically and you just paused heal and unpause?! Really you noob?! Are you the only clever in your family or you have a twin?! Gothic gives you plenty ways and items to be healed but you have to do it like you would in a real fight, you have to run away from the enemy enough so you have the time to open the inventory select the healing item and heal yourself!

No Loading Times

Many wrpgs are designed that way so every time you enter a house it loads to show you the interior. In gothic you dont have such inconveniences. You enter a hut just by passing through the door simple as that, you dont have a loading screen to spoil the fun every now and then!

Improving Weapon Handling

As you progress through the game and become more proficient at several things you can see the changes on your hero. At the beggining when he is totally noob at anything he weilds even a small sword by clumsy grabbing it with his two hands. As you go further in the game, he becomes more familiar with it as he grabs it with one hand changes his body stance etc.

Learning Skills

I've been sick of rgps that you gain a level and some ability points and just apply them to your character attributes. In gothic you need to find important people, each one being specialized in something, and then get them to teach you what they know. There are teachers for swordsmanship, use of bow, use of acrobatics etc. and they teach you stuff by actually explaining things to you through dialogs How cool is that?!


Many Ways To Fight Enemies

The choice board there is really big, you can actually do anything even take down a pretty big fella that in a hand to hand combat
you d be wasted. You can climb on rocks unreachable to 4 legged monsters and kill them with bows , you can sneak behind them, you can put them to sleep with spells etc etc...

Many Way To Complete Quests

And those ways are not implied by anyone most of the times, you have to find them yourself. And the attractive part is that sometimes they feel quite natural like for example when at a quest you have to steal a document from a house the choices are many you have kill the owner in his sleep, you cant talk him out of keeping the document, you can put him to sleep with a spell and steall it or you can just grab it outside of the window!!

Everything Is Killable

Everything in Gothic's world especially in the 3rd game is killable, every NPC has a standard life bar that can be consumed, literally anything you can see moving can be killed from slaves to bosses and even pigs. Whatever you kill, stays dead, there are no respawns. Lets say that you kill an important NPC? well the game doesnt stop there just do what you must to continue in some other way your game.


Everyday Routines

One other amazing thing about gothic is that every NPC character seems to have a daily routine. They wake up in the morning, do their daily choirs talk to other guard passages and when the night comes they go back to sleep. This thing alone creates a realistic feeling that there is normal life everywhere around you!

People Watches Their Stuff

Everyone in the game mind their belongings. Lets say you enter a house and the owner is out sitting on a bench or by the campfire they immediately get up and warn not to do anything stupid.! And thats totally normal isn't it! Imagine you are hanging in the backyard with a friend and a stranger dude barges in your house .. what do you do?

Liberate Cities

The main plot around Gothic 3 is that the humans have lost the war to the orcs and there still are some rebels that they dont want to accept that and work underground to rebel against them! So, one of your many choices is that you can actually go to slaved cities and persuade the people to rebel and exterminate the whole population of this city and take it back!

Build You Reputation

If you go through a camp and you are just a stranger noone will trust you to give you lets say their armors and stuff. You have to work your way up do some choirs for them prove your worth and then you can be a trustworthy fella and join their cause!


Παρασκευή 24 Φεβρουαρίου 2017

Darkness Within: In Pursuit of Loath Nolder Review (PC)

Genre: Adventure/Point 'n' Click
Developer: Zoetrope Interactive
Publisher: Lighhouse Interactive
Release Year: 2007
System: PC

At last after many hours of searching trying and aborting many wannabe adventure/horror/point'n'click games i finally found out this masterpiece! Im surprised with all my ignorance all these years for this adventure lovecraftian gem, because im a huge fan of Lovecraft's work, but never it's too late i guess. I bought it surprisingly cheap and gave it a go in an instance. One more good thing about it, is that it is one of the very few games i tried lately and it worked without any unexpected errors, crashes, glitches etc. Despite the 10 years that it has on its back it seems to run pretty smoothly on an windows 8.1 system!

PLOT: 10/10

As police detective Howard E. Loreid, you are tasked to solve the murder of Clark Field, a wealthy man involved in the occult. Your number one suspect is Loath Nolder, a highly respected private investigator. After mysteriously abandoning his last case and abrutply resurfacing five years later one wonders how venerated P.I. Loath Nolder has turned fugitive murder suspect. Your seemingly routine investigation takes a dramatic twist as terrifying happenings begin to plague your psyche. Staying true to the original author's atmosphere, the plot is a genuine child of Lovecraft's work as if he wrote it himself. There even similar names to his as he used to do in his writings. Not much more to say here, the rating speaks itself.

GAMEPLAY: 9/10

The gameplay is like those we have seen on so many gems of the genre like Dracula, Scratches etc. With 360' angle to turn around and still environments to explore. You have your inventory in your right click and you interact with ur environment by left clicking. The really nice addition to the gameplay is the way that you collect clues through letters and notes. You actually rea them underline the important things and think about them! Other than that there are the choices to combine stuff in your invenotry or with your surroundings. Just one of my hesitant thoughts here is that maybe they could make clue collecting process somewhat easier (when it comes to where you click and all that).

GRAPHICS: 7/10

The graphics of Darkness Within is what would someone expect of development companies that we dont see very often. They are pretty decent for what they want to give us imagine and narrate. Nothing more or nothing less. They are pretty and stiff in formal rooms such as offices and dark gothic and grotesque in more threatening and unfriendly territories. Only when it comes to the cutscenes we are reminded that maybe this games was a low budget production. With not so much of a texture depth and stiff movement it reminds games even 5 years back of its release.

MUSIC/ATMOSPHERE: 10/10

Its music and atmosphere couldnt be better! Eerrie, stressful and ominus piano keys cello strings and many more are there to highlight every action from the clues discoveries that you makes as you progress to the windy drafts of dark basements. The sound is dressing really creepy what the story wants to tell us without overeacting and there is to raise every single hair on our backs when it must!

OVERALL: 9/10

Without wanting to waste your time (you should paly the game by now and not read those bubbling lines) id say simply that its a games that every H.P. Lovecraft's fan must play as well as every adventure fan. It combines all the classic elements we loved in masterpieces such as Atlantis, Dark Fall, Dracula, The Legend of the Prophets and the Assassins etc. with some really innovative gameplay elements.






Δευτέρα 6 Φεβρουαρίου 2017

PS4 System Software Update 4.50 Features Detailed

Starting today, those of you selected for our beta program will get an early peek at some of the new features coming to PS4 with our next major system software update, version 4.50 (codenamed Sasuke). If you signed up for the beta and were chosen, you’ll receive an email with instructions on how to download and get started.
Even if you’re not participating in the beta, we still wanted to give you a quick glance of the key features that will be rolling out with this update. We’re refining the user interface of PS4 even further, and adding highly requested features like external HDD support and custom wallpapers.

External HDD Support

It’s easy to upgrade the HDD that came with your PS4, but if you’re still looking for more storage space on the console, we’ve got you covered. With this update, you have the option to store content to an external HDD. Just plug a USB 3.0 HDD into your PS4, and voilà, you now have more space on the console.



This is compatible with HDDs up to 8TB in size. You can download and install applications directly to your extra storage, and the saved contents are easily manageable through the settings menu.
Also, all the applications saved in the external HDD will appear in the Content Launcher of the Home Screen so it’s easy to keep track of what apps you launched recently.
Please note: user save files are still stored locally on your PS4 HDD. Only games and applications are stored externally.

Custom Wallpapers

This update adds the ability to set your favorite in-game screenshot as the background image for PS4’s home screen. Drop-shadows on text, and the option to dim the Function Area, will help keep the system icons and texts on the home screen clearly visible even if the background image you selected is super bright.


You can also edit screenshots using Photo Mode in Sharefactory to make your one-and-only custom wallpaper.

Quick Menu Refresh

As you may know, in the last system update we overhauled the PS4 Quick Menu feature (the menu that appears after a long press of the PS button on DualShock 4).


This update brings additional improvements to make it even more accessible. Now the Quick Menu will cover even less of your gameplay screen, and you’ll be able to access handy Party features via Online Friends, like creating new parties, inviting friends, and joining parties, without transitioning to the separate Party app. The goal is to keep you in the game — and not stuck in menus.

Simplified Notification List

Before this update, the Notifications app had a variety of tabs on the left-hand side, like Game Alerts, Downloads, Uploads, and more. We’ve condensed all of the tabs to a single simplified list, making it easier to see all of your notifications all at-a-glance.


You can also quickly access the Notification settings from the Options Menu to turn off or customize which pop-up notifications appear on your screen, so you’re only being notified about your top priorities.

Post on PlayStation Network Activity Feeds 

We’re adding the ability to post directly into the Activity Feed, which appears in a variety of places across the console, including What’s New. Under What’s New, you’ll see a new option to post things like text, screenshots, and gifs directly into your Activity Feed. You can also tag games or other users to make sure they don’t miss your post. It’s a great way to show off your greatest triumphs.
Tying into this new feature, Live from PlayStation will show screenshots that users uploaded to PSN as a Public Activity, so you can show off your best gameplay moments not only to your friends, but to users around the globe.

3D Blu-rays on PlayStation VR

If you’re a fan of 3D movies, and you own PlayStation VR, we’ve got good news — this update adds the ability to view 3D movies in stereoscopic 3D directly on the PS VR headset. Grab some popcorn and enjoy!
There are more features included in 4.50, so make sure to keep an eye out for additional info, including launch timing, in the weeks to come.


Πέμπτη 2 Φεβρουαρίου 2017

Bring Back Good Old JRPGs!


#WARNING: Contains HATE!

I love the rpg genre and especially the japanese one. Despite that sometimes they can be a little too colorful or seemingly childish i think they stand out due to their almost every time exceptional gameplay and grandiose storylines. I was lucky enough to have played so many jrpgs in my life including some best hits such as Wild ARMs, the early FF series (under Squaresoft), Legend of Dragoon, Breath of Fires series, Hack, Lufia, Grandia etc. 

But nowadays i think that developers are lost inside their own will to stand out with extraordinary and overcomplicated gameplays and battles systems, that they forget what a really attractive gameplay is in the first place! 

For example when i first laid my eyes on Resonance of Fate i was in awe! Amazing steampunk environments, wonderful music, nicely designed characters ... i think thats enough for a first impression. Aaaand here comes the battle system! MY FUCKING DOG! Come on u guys! If you want a character to jump just make a damn command for the jump action, and not press-the-square-to-select-the-anchor-location-and-square-again-to-confirm-then-square-to-jump!!!! Thats just ridiculous! Yes i understand the need to make something innovative but if you make our lives hard just for a jump then its not worth it! I ve found myself wishing not to find any enemies cos the battle system is too needlessly tiresome! 

And what's with the leveling thing?! Why do you have to mess with everything?! Sphere levels, profession levels and shit! A character battles, he gains EXP he levels up. SO SIMPLE!!! Everybody can make his life hard, we dont need u companies to do that for us! We need you to entertain us so be fucking entertaining!

Oh I almost forgot! *Grabs a Megaphone: A world map is a world map! We need a damn environment so we can explore it in real time by controling the main character! We dont need focking 2D shitty pics to move around like on a boardgame.. guess what if u need that WE'D PLAY A FOCKING BOARDGAME!!! Give a damn FF9 world map to show you what it means to explore outside of towns! 

And if you think that im exaggerating i dare you! Play a battle of Grandia 2 and the a battle of FFXIII and if you enjoy the gameplay of the second one better then i ll donate all of my collection of games! (kidding it's not my fault if you are screwless)!