Τετάρτη 31 Ιανουαρίου 2018
Breath of Fire III PSP - Insufficient Space (SOLVED)
Breath of Fire III on PSP always shows a weird message on startup (if there isn't a saved file already) thats says there is insufficient space on memory stick and at least requires an amount of 192KB. I don't know for sure why we see this message every single time (i think this also happens on vita as well maybe the port for the PSN, were poorly made) but i do know a simple and straightforward to overcome this and enjoy BoFIII.
Just select continue anyway and you will not be bothered anymore. You will be able to save normally and it will affect your gameplay in anyway.
Πέμπτη 25 Ιανουαρίου 2018
Σάββατο 20 Ιανουαρίου 2018
Metal Gear Solid V Phantom Pain Save System
Companies find all kinds of ways to makes us go to heaven and to make us hate them. This time MGS V made us hate them REALLY BAD for their crappy saving system. They changed the gameplay adding open world elements with i was quite sceptical at fist but then i thought "oh what the hell, they have yrt to disappoint me,so lets give it a shot" and i did and i liked it. But wants an open world with random checkpoints/autosaves that most of the times doesnt even count as checkpoints?!
Several times i was on a mission silently picking off guards one by one cleaning up the territory looting and stuffing till got killed in an accidental gunfight. First dai i said ok, i saw the checkpoint pop up a while back so i wont miss my progress but i was wrong. Thr game started me ay the beggining of the mission having erased all of my progress.
I was REALLY REALLY frustrated. Open world games HAVE to have manual autosaves by default. Its silly to make u go to a specific yet random point on map just to save only to realise that it saved nothing afterwards.
Even when u die u get the choice restart on the last checkpoint but still it gets u to the start of the mission.
Despite all that, there are some unorthodox ways to force the game to save by doing some specific actions. Actions like selling resources or reassining stuff members or getting to the choppet and then on the field again forced the game to save.
BUT REALLY NOW Konami and Hideo ?! After all those years of gaming developing is that the bedt saving method u can come up with?!
Παρασκευή 19 Ιανουαρίου 2018
Κυριακή 14 Ιανουαρίου 2018
Παρασκευή 12 Ιανουαρίου 2018
Game Boy Is Coming Back Thanks to Hyperkin
With the NES and SNES Classic Edition retro consoles still selling out as fast as they go on sale, it’s a safe assumption that Nintendo is going to revive some of its other popular consoles soon. But before the Game Boy Classic Edition has a chance to become more than a rumor, peripherals manufacturer Hyperkin is releasing its own remake of the classic portable handheld
Temporarily called the Ultra Game Boy while it’s still in development, the name is actually a perfect description of Hyperkin’s hardware, which improves on Nintendo’s original Game Boy in countless ways, without affecting the classic gameplay many of us remember.
The aluminum housing makes Hyperkin’s Game Boy feel like a tank, but hopefullyyour parents have kept all your original cartridges. |
The Ultra Game Boy’s housing is made from aluminum, which has a wonderful heft when you pick it up. Your original Game Boy is probably covered in knicks and scratches, but it will take a lot of abuse for Hyperkin’s remake to start showing wear and tear. The Ultra Game Boy carries over the original’s volume and contrast dials, but the final version will include a third dial allowing you to adjust the portable console’s new backlit LCD display through the entire RGB spectrum. That backlight can also be turned off, if you want a truly authentic, squinty, Game Boy experience.
New features for the Ultra Game Boy will include a built-in six-hour battery, a USB-C port for charging, as well as a pair of stereo speakers, and left and right audio-out connections. Why the improvements to the Game Boy’s sound system when all of its classic games only generate mono sound? Aside from appealing to retro gamers, Hyperkin’s Ultra Game Boy is also being customized for chiptune musicians who use the classic console to create modern electronic tunes. Yes, it’s a thing, and a very popular thing.
Who will be the first to put a Game Boy back in everyone’s hands? Hyperkin, or Nintendo? |
Hyperkin is hoping to have the Ultra Game Boy, or whatever it ends up being called, ready for late Summer this year, with a price point of under $100. It sounds like Nintendo has a lot of catching up to do now, but the one thing Hyperkin’s classic console will be missing is built-in games. It can play all of your classic Game Boy games, and possibly even your Game Boy Color carts, but you’ll have to supply all of the original cartridges (I can already hear their prices shooting up on eBay!). That could make it less appealing to some, but it won’t be stopping me from rekindling my love with my original gaming obsession.
Source: GIZMODO
Final Fantasy XII The Zodiac Age - X-Zone Status - EXPLAINED
X-Zone is an abnormal status seen only in the remastered release of Final Fantasy XII The Zodiac Age. Characters can get x-zoned only through Telega, a spell cast by Demon Wall in Raithwall' Tomb. It casts one character in The Void making him unable to participate in battle and be controlled.
X-zoned characters will continue be banned into the void until the party leaves that certain area where it was cast (just move to the next door/loading screen). Characters can also inflict the same effect on weaker enemies by cast Warp or by using warp motes! X-zone can't be cured by status removing spells and remedies.
Δευτέρα 8 Ιανουαρίου 2018
Πέμπτη 4 Ιανουαρίου 2018
Resident Evil 7 - Lounge Safe Puzzle
So here we are playing the notorious RE7 and we find ourselves in a wrecked ship (!?) in the middle of some huge marshes in New Orleans.... OOOOoooookkkk... and we have to open a safe in the lounge room . Entering the room we have the safe in front of us with a red light on. On the left wall there are 3 pictures hanging that we can rotate 360' each and on the opposite wall the are the same pictures but they are steady. So guess what, we just have to turn all 3 pictures on the left wall to match with thpictures on the right wall! Pretty easy and childish dont you think?!
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