Τετάρτη 28 Ιανουαρίου 2015

Sony ending PlayStation Vita Maps, Near Features & YouTube App


Sony has announced that it will end support for the PlayStation Vita's Maps and near features in a forthcoming system update.

Maps will be removed automatically as part of a March firmware patch, while near will lose its ability to obtain locations or display maps at all - effectively killing it, too.

The Vita's YouTube app is also set to be retired. Support will be fully removed from 20th April, although the app will no longer be available to download from today, 28th January.

Vita owners will still be able to watch YouTube clips via their browser, albeit with some minor loss of functionality.

Sony has FAQs for both the Youtube and Maps/near changes, although no reason has been given for the impending removals.

However, it's likely that Sony still pays to license the YouTube app for its device - a cost it may be seeking to be cut considering the numbers of customers using it. The same may also be true of its location-based services.

Source: Eurogamer

New Baldur's Gate Game to Bridge the Gap Between 1 & 3


Beamdog has revealed that its 'Adventure Y' project is definitively a new Baldur's Gate game.

Rather than a sequel, Adventure Y will "bridge the gap" between Buldur's Gate and Baldur’s Gate 2: Enhanced Edition, acting as a '1.5' entry of sorts.

"This year, the eagerly anticipated Adventure Y will finally navigate the dark underground caverns of development and venture out into the Sword Coast," the studio wrote on its blog. "... Adventure Y will be an addition to the Baldur’s Gate line using the Infinity engine, bridging the gap between Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition".



Source: IGN

Grim Fandago Remastered! Manny Calavera Returns!


No other game was similar to Grim Fandago when it came out in 1998 and almost 2 decades later nothing exists that does.

Lucasarts' Grim Fandago, thats has created classic titles such as Monkey Island or Sam & Max, it was published  in a somewhat difficult period - regarding its commercial success - at the same time with Half Life, Metal Gear Solid and The LEgend of Zelda of Carina of Time.

Despite all that, the creation of Lucasarts won the gaming community's hearts and today is a classic title that belongs in the best of its genre. It is an adventure, with many doses of mystery, mexican folklore and film noir that narrates the story of Manny Calavera, a salesman from the Death Division that helps lost souls to find better traveling packets for the the land of the dead.

His job is to find the best traveling packet for his customers, which is defined according to the life of each dead guy. If someone had lived more righteously he will be given a faster means of transportation in order to reach his final destination!

At the beggining of the game we see that Manny is made to become a detective when he finds out a plot orchestrated by the company he works for. His quest leads him through a net of corruption, deceat and murder.



Source: Insomnia

FarCry - Nude Mod


How To:

1. Download the file FarCry - Nude Mod
2. Run *.exe from the archive. Choose your ../ubisoft/farcry game folder.

Final Fantasy XIII (PC) - Nude Mod


Who would have thought that those cheeky buggers would have messed even with FF XIII? Well because they already have I give you a mod that it only can be described as anticipated! 

How To:

2. Run the *.zip file using uMod-1.0 program.


Τρίτη 27 Ιανουαρίου 2015

Fiend Review (PC - Freeware)

Genre: Adventure/Survival Horror
Developer: Frictional Games
Publisher: Frictional Games
Release Year: 2001
System: PC


Hmmm... I dont get used to reviewing freeware or that unpopular games but thats doesnt mean I am against them! On the contrary! I kinda despise popular titles such as God of War that to me look really shallow and I think that by really digging and searching you can masterpieces that are just well hidden behind the glam of national companies or bad promotion etc. One of the hidden gems is that title here called Fiend. Fiend is a 2D survival horror game with a pokemon like point-of-view that its influences lie on the Resident Evil/Alone in the Dark series and the Lovecraft tradition. And guess who's behind all this... Frictional Games, the company that gave us the Penubra and Amnesia series!!!

PLOT: 9/10

You are Nick Cane a guy that works for a mining company and you are sent from Boston to a small village of Lauder for work. You gain Control as soon as you step foot on the village's grounds, village that for some strange reason it reminds me the town of Lucky Luke. There you are searching for a guy named Smith but soon you will realise that this will be the least of your concerns as you discover that horrid events haunt the village area that go way back. I wont reveal any more of the plot since it will be a spoiler but feel free to find out yourself.

GAMEPLAY: 7/10

While the idea and the theoritical part of the gameplay was really promising the actual thing is a different story. The walk around part of the gameplay it is an imitation of the RE series but there they were kinda cool cos it was somewhat of a 3D game but here the movement can be quite tricky. You open the inventory with SPACE where you hold your files guns etc. Run with SHIFT and fire with CTRL (you should waste your ammo very wisely because you run out quite quickly). You have to collect keys and stuff in order to unlock doors or talk to people to reveal new hints to progress in the game. 

GRAPHICS: 7/10

The graphics part of the game though they look a bit amateur the depict really well what they want to represent and this the most important for an indie freeware attempt. They are 2D with a bird eye view and will reveal only what is a few meter ahead of Nick and thats pretty scary! One thing that stuck in my mind are a avatars of the characters .. Why the protagonist has to be soooo ugly?! 

MUSIC/ATMOSPHERE: 9/10

Though almost musicless, Fiend, depends a lot on the surrounding sounds and the sound effects . It is the main source of stress creation and it does a pretty good job if you ask me! It seems quite realistic that there is no music at all. Silent Hill is scary gory and all that but music makes it sentimental as well for instance but this has a different result. Thumbs up!

OVERALL: 8/10

Catchy, scary, gory, old, oldschool, free, Frictional Games!!! Need anything more?!
 
 

PLAYBOX: PS4 & Xbox One In a Single Netbook


Very much is being said about which console of those two is the best of our generation. Ed Zarick surpassed this obstacle and made Playbox a custom notebook that contains a PS4 and an Xbox One. 

Ed Zarick, well known all over the internet for his mods, made a system combining the hardware of the consoles in a casing that he made himself. It comes with a 22 inch screen that despite its weight makes it portable. If you see it from the aspect of perfomance the console is operatable as the 2 consoles separately without overheating problems, inspite of the fact that its components are literally the one on top of the other. In conclusion, the 2 consoles cant be used at the same time.

Playbox is a prototype that was manufactured for a customer and it can't be bought out there but we guess that its price would be really really high if it did!


Source: Insomnia

Παρασκευή 23 Ιανουαρίου 2015

Alice Madness Returns: Defeat Colossal Ruin Boss (PC)

The Colossal Ruin may be the toughest enemy in the game, with the exception of the final boss. It is so tough, it will literally chew you up and spit you out. In fact, that's one of its attacks. Another attack is a cannon attack. It shoots out some ball that cannot be redirected back at him. His third attack consists of firing a few cannons straight up in the air so they hit a multiple areas surrounding it. The last attack is only done when it's close to death. The Colossal Ruin will chase you with a giant flamethrower. The flamethrower can be blocked with Alice's umbrella.

The only way to injure and kill the Colossal Ruin is the destroy all the baby doll heads that pop out on it's stomach and sides. The heads won't always be there, so choose the right time to hit them. Shoot them with the Pepper Grinder to take them out quickly. Destroy all heads and you destroy the Colossal Ruin.

Call of Duty: Advanced Warfare Exo Zombies. Watch The New Trailer Now!

The new mode of Call of Duty: Advanced Warfare, Exo Zombies it will be available first on Xbox Live in 27 January, while for Playstation users will be available a little later, without knowing yet the eaxact date of release!


Source: Techsmart

Τρίτη 20 Ιανουαρίου 2015

Ori And The Blind Forest Gets PC, Xbox One Release Date

Stylish platformer Ori and the Blind Forest at last has a release date: 11th March on PC and Xbox One.

In the US both versions will cost $19.99; it's not announced what their equivalent here will be.

Ori and the Blind Forest is made by Moon Studios, published by Microsoft. The game follows a spirit who explores magical lands, walking along ceilings and up walls.

An Xbox 360 version was still on the cards as of November 2014. It was down for release later in 2015.

Here's newly released gameplay footage:


How 13 Classic Video Games Got Their Names

1. Pac - Man


It’s not easy to create a game based solely on the concept of eating. But Namco employee T?ru Iwatani did just that in 1980 by taking the idea of a pizza with a slice missing, and then having it eat a bunch of dots while being chased by ghosts in a maze. (Iwatani has also said that the shape is a rounded version of the square Japanese character for “mouth.") The name of the game, Pakkuman, was inspired by the Japanese onomatopoeia, “paku-paku," which describes the sound of eating, similar to the English word “chomp." As the game was brought to market, the title morphed into Puck Man.

But when Puck Man made his way to North America there was concern that the arcade cabinets would be vandalized by making the P into an F to spell something entirely different. A compromise was reached and the game became known as Pac-Man instead. Thanks to the American marketing machine, the name Pac-Man was eventually adopted for the game all over the world.

2. Metroid


The name of Nintendo's classic game is actually a combination of two words: metro, as in another word for subway, which is an allusion to the game's underground setting; and android, referring to the game's protagonist, Samus Aran, who appears to be a robot through most of the game. (Really old spoiler alert: Samus is a woman.)

3. Tetris


When Russian game designer Alexey Pajitnov named his famously addictive video game, he decided to combine two words: tetromino and tennis. A tetromino is a geometric shape comprising four squares. Tennis was just Pajitnov's favorite sport.

4. Grand Theft Auto


According to one of the original game's developers, Gary Penn, GTA was initially called Race 'n' Chase. And instead of only playing a car-stealing gangster, the game gave you the option of being a gangster-chasing police officer, too.

5. Wolfenstein 3-D


id Software's Wolfenstein 3-D essentially created a whole new genre – the first-person shooter – but its name is hardly original. The title roughly translates to “wolfstone” and was first used in 1981, when Muse Software released Castle Wolfenstein for the Apple IIe. The object of the game was to find secret Nazi plans and get out of the titular castle alive. But Castle Wolfensteinwasn't a simple run-and-gun action game like its namesake; while the player did occasionally have to kill enemy soldiers, the preferred method of play was to sneak around and evade capture. This makes it one of the first games in the “stealth” genre that has since spawned titles like Metal Gear and Splinter Cell.

Because 1992's Wolfenstein 3-D was heavily influenced by the original game, id Software hoped to use the name if it wouldn’t be too expensive to license. However, Muse Software had gone out of business in 1987, so the name was no longer protected by copyright and was free to use.

6. Doom

After the success of Wolfenstein 3-D, id Software programmer/designer John Carmack was already hard at work on a follow-up. The concept for the new game was said to be Aliens meets Evil Dead II, so the game's working title, It's Green and Pissed, seems pretty self-explanatory. But Carmack admits that a game with that name might have been a hard sell. Instead, inspiration struck while he was watching the Tom Cruise/Paul Newman billiards film, The Color of Money.


There's a scene where Cruise's character, Vincent, is holding his custom pool cue case, waiting for the next game on a table. The winner of the current game walks over to him and asks, “Whatchu’ got in there?” Vincent rubs the case and asks, “In here?” He smiles a cocky grin and replies, “Doom.” Vincent then goes on to destroy his opponent, which is what Carmack thought he and his id buddies would do to the industry once their new game hit the market. He was right.

7. Guerilla War

In 1987, SNK released the top-down view “run and gun” arcade game, Guerrilla War. The game featured two unnamed beret-wearing rebels firing machine guns, tossing grenades, and comandeering tanks as they invade a tropical island in a righteous quest to overthrow an evil king.

That's the American version of the game anyway.

If you lived in other parts of the world, you played Guevara – essentially the same game, except it stars heroes of the Cuban Revolution: Che Guevara as Player 1, and Fidel Castro as Player 2. The game was (loosely) based on real events from the Cuban uprising, and the “evil king” you fight in the game was Fulgencio Batista, the Cuban dictator.

Since America was still fighting the Cold War, all mentions of the historic events and figures were removed from the U.S. game, but the rather obvious 8-bit portraits of Che and Castro remain.

8. The Legend of Zelda


Zelda is the princess that the hero, Link, is trying to save. According to the game's creator, Shigeru Miyamoto, the name was inspired by Zelda Fitzgerald, the wife of novelist F. Scott Fitzgerald, simply because he liked the sound of it.

As for Link, he was originally going to be named Chris or Christo after Shigeru's godfather, but the name Link was ultimately chosen because he is meant to be a “link” between the player and the fantasy world of the game. Of course if you don't like the name Link you can always give him whatever name you want at the start of a new quest. If you decide to call him Zelda, you'll unlock an Easter Egg that lets you play a harder version of the game.

9. Final Fantasy


The year was 1987. Four years earlier, Hironobu Sakaguchi had left school mid-semester so that he could take a job as a game developer at a company called Square. Now, though, he was starting to wonder if this video game thing was really for him. He decided to give it one last shot with his latest title – an expansive role-playing game - but if it wasn't a hit, he was going back to college to finish his electrical engineering degree. As a sort of inside joke, he decided to call the game Final Fantasy, because he figured it would most likely be his last. It wasn’t. The game sold 400,000 copies for the Nintendo Entertainment System, has gone on to sell millions of copies across nearly every gaming platform in existence, spawned 13 sequels, and more spin-off titles than you can count.

10. Yars Revenge


One of the best-selling games ever for the Atari 2600, Yars' Revenge, is named after Atari's then-CEO, Ray Kassar. The insect-like alien species, the Yar, is Ray spelled backwards. The planet they come from, Razak, is a phonetic spelling of his last name backwards.

11. Q* Bert


When game developer Gottlieb’s Warren Davis and Jeff Lee started to create what would become Q*bert, they initially called their project Cubes after the M.C. Escher-inspired boxes that the main character hops around on. After they added the ability to shoot balls of slime from the character’s snorkel-like nose in order to defend himself, they changed the name to Snots and Boogers. But when it was decided that slime-ball-shooting made the game too complicated, the name didn’t really make sense anymore, so the marketing team started brainstorming.

One idea was to name the game @!#?@!, the curse-word grawlixes that appear whenever the player gets caught by a bad guy. They also thought about naming it after the main character who, until then, didn’t have a name. Someone came up with Hubert, which was later combined with Cubes to make Cubert. But as the art designer made the logo, he changed it to Q-bert, only to later have the dash become an asterisk, resulting in the game’s final name.

12. Halo


The road to the Xbox’s “killer app” was hard for game developer Bungie Studios. After starting life as a real-time strategy game called Solipsis, named after the planet where the game took place, it was eventually retooled as a first-person shooter. It was also christened with many different monikers through these development stages, including Star Maker, Star Shield, Hard Vacuum, The Crystal Palace, and, oddly enough, The Santa Machine and Monkey Nuts. (Monkey Nuts was replaced with Blam! after the company’s co-founder decided he couldn’t tell his mother he was working on a game with a title like that.)

Eventually the simple, spherical planet of Solipsis became a “Halo,” a man-made ring inspired by the Culture novels of sci-fi author Iain M. Banks. Although the company was concerned that the angelic name might be too soft for hardcore gamers as a title, Halo stuck and actually fit in well with the plot focusing on an invasion of alien religious zealots.

13. Donkey Kong


Although “kong” was a common Japanese nickname for “ape," no doubt inspired by the 1933 film, King Kong, how exactly the first half of the name Donkey Kong came to be is something of a mystery. One version of the story says the title was supposed to be Monkey Kong, but there was a miscommunication that led to a misspelling. Another story is that game designer Shigeru Miyamoto was looking up words in a Japanese-English dictionary and found the word “donkey” as a synonym for both “stupid” and “stubborn”. Whatever the case may be, it didn’t matter to Universal Pictures how the first half of the title came to be; they were more interested in the second half.

Universal sued Nintendo in 1982, because they felt Donkey Kong was too similar to King Kong – in name and in concept. Nintendo hired attorney John Kirby, who was able to show that there were significant differences between the two, but the nail in the Universal coffin came from a 1975 case in which Universal sued RKO Pictures, the producers of the 1933 film, in order to film a remake. Universal claimed they were filming an adaptation of the original film’s novelization, which had fallen into the public domain. In that case, it was determined that the 1933 film’s characters were now in the public domain, though not the film itself. Shortly after, Universal bought some of the rights to the characters, but not all. So when they sued Nintendo, they did so knowing that the characters were partially in the public domain, because they had used that exact argument a few years earlier.

Nintendo won the suit and Universal wound up paying $1.8 million for legal fees and damages. To show their appreciation, Nintendo bought John Kirby a sailboat christened Donkey Kong, and it’s rumored that the bubbly character Kirby from the 1992 game Kirby’s Dream Land is named after him.

Source: Mental Floss

Which Genre of Gamers Watches Porn The Most?


One of the most spicy and well known porn site world wide surprised us and announced the percentages of its users that are connected on that site through their console! 

At the top of list we see the Xbox users!

Xbox was the first on the list for 2 years with 45.7% while Playstation consoles had 40%, Wii comes next with much smaller numbers such as 8.2%, Ps Vita is at 5% and the last of the list is the innocent 3DS with 1.1%.

Gaming Console traffic in 2014
Source: Techsmart.gr

Dead After 3 Days of Gaming!


This unbelievable incident happened in Taiwan when a 32 years old man found dead in an internet cafe after 3 days of non-stop gaming!

This tragic incident is the number 2 this year in Taiwan due to gaming. The man entered the internet cafe in Kaohsiung (the second largest city of Taiwan), on the 6th day of January and the clerk found him unconscious in 8 January at 10:00. He transferred to the hospital where his death was officially confirmed.

Tha sad part of the story was that the unlucky man was dead for several hours before the clerk found him. This maybe means that the clerk thought that he just fell asleep, something that is quite common in an internet cafe. He died of exhaustion. He suffered a heart attack due to the cold in combination with his exhaustion caused from the long gaming.

It is a fact, however, that Hsieh had done such long gaming sessions many times and he was a regular customer of the internet cafe. He, actually, had slept quite many times on the table, and thats why the clerk took him for asleep.

Source: Techsmart.gr

Δευτέρα 19 Ιανουαρίου 2015

Arx Fatalis - Nude Mod (PC)

Welcome K1UPers!!! This is one more nude mod for the so classic title of Arx Fatalis ... Replay in this legendary world and let the polygonal boobies blow your minds out! 

How To:
2.Unzip The "Game" and "Graph" folders and paste them in the Arx Fatalis game directory. For example: C:/Program Files/Jowood/Arx Fatalis.
3. Enjoy!!!

Πέμπτη 15 Ιανουαρίου 2015

Alice Madness Returns Review (PC)

Genre: Action/Platform/
Horror
Developer: Spicy Horse
Publisher: EA
Release Year: 2011
System: PC, PS3, Xbox

I had so so so long time to be amused by a classic platform/action game. You see, all those years we had sequels of the sequels and so on, Assassin's Creed, Assassin's Creed II, Assassin's Creed goes to Hollywood and blah blah... Nothing productive if you ask me or innovative. But surprisingly EA and Spicy Horse stood up by giving us in 2011 an incredibly nightmarish platform game (served in a psycological horror taste) that I have not played anything like it in a few years. In a few words I would describe it as disturbed grotesque english adaptation of the classic Alice's Adventures In Wonderland the classic novel of 1865. Quite cheap surely worthy of your attention.

PLOT: 8/10
Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family's mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.

GAMEPLAY: 8/10

"The Mangled Mermaid Bar"
The gameplay of Alice MR is a bit simple staying true to all that we know about action and platform games. There are two worlds to explore the real one and that of nightmares. To the real world all you can do is run around the city without being able to perform any other actions. Those become available once you enter the nightmare world. Once in there Alice changes appearance to a gothic Tim Burton-ish style while the environment is like a fairy tale but but dragged out of the mind of a lunatic. Strange mushrooms weird colors, even more weird creatures and flowers, out of place objects floating everywhere around you and many more obscure things are those everyone should see while playing.

Alice Madness Returns Real World
Alice can perform jumps with SPACE button while pressing it again will take her even higher and keeping it pressed will float her in the air. Early in the game she obtains the Vorbal Blade a legendary knife for melee encounters (left click) and a pepper grinder for shooting enemies from afar (right click, note that if you overuse the pepper grinder it will overheat and you must let it cooldown). She can also Shrink with CTRL button allowing her to reach places that her normal size can't fit into, lock onto an enemy with Caps Lock. Later in the first chapter she finds the clockwork bombs (Q) for breaking weak walls and floors and the umbrella for defense (E). 

The game is a bit of one way linear so its a bit impossible to get lost and with the difficulty level to Easy it flows really nice and smoothingly. All you have to do is run around jump on platforms defeat enemies with various ways mentioned above blow up walls and talk to a large number of freakishly drawn characters. It is sure that you will be amazed by how the world of AMR is drawn. Such misery, class, menace and insanity all in one combined can be found to very few games.

You can't save you progress wherever you want it just autosaves to specific spots on the profile you are currently playing. The game is divided in Chapters. In each one of them you have a list of objects that you should collect such as Memories, Bottles etc. Mario collects coins, Sonic rings, Alice prefers .. teeth!!! You can exchange, in the pause menu, the teeth you have collected with weapon upgrades.

GRAPHICS: 9.5/10

Chapter 2 Alice Madness Returns
Graphics is one of the sections of the game that made it really famous. Its 3D graphics are thoroughly designed with so much details that immediately put you in its world from the moments you see the title screen. From the very beggining the game gives a taste of silent grief. The tight rooms of the asylum the peculiar faces of the NPCs the dull colors everything point to the mood that it wants to emit. And once you step foot in the nightmares then you get carried away even more in the madness. Being designed with the Unreal Graphic Engine at least we are sure for the outcome! 

MUSIC/ATMOSPHERE: 10/10

And this is the cresendo of the game. The music and the atmosphere is chilling and causes goosebumps to say the least. Sad cellos and heart pumping percussions are present to dress musicaly every scene and point out their emotions. Classy, nostalgic, melancholic, creepy and insane! The fact that EA turned that classic fairy tale into a bloody twisted nightmare is enough. And such a music dressing would be expected in a game such as Silent Hill but in a game such as this ... It just makes it more and more weird!

OVERALL: 8.9/10

I usually don't like EA games and to be honest I didnt know what to expect until I got my fingers on the keyboard. Totally worthy of your time. An authentic and twisted adaptation of the classic work of Lewis Carroll.

AMR At hand!

Σάββατο 10 Ιανουαρίου 2015

Tekken Tag Tournament 2 - How To Get Unlockable Items

In TTT2 the way to unlock things is the self explanatory one which is just to beat the game in the various modes. But there is a point that you cant unlock any more unlockables such as the beast body of King. 

To do that, to be able to unlock the more rare items throughout the game you have to play the Ghost Battle offline mode. There, each time you win a ghost NPC, in the down right corner of the screen you will see the cursor of the gamepad with each direction pointing to a different choice. Except the left choice (which ends the ghost battle mode) the other 3 choices are possible opponents. Among them you will at some point choices that will be marked as gold. If you beat the gold opponent you unlock the character's unlockable that he may wear! It worths a shot! 



Παρασκευή 9 Ιανουαρίου 2015

Monkey Island (Special Edition - PC) - Mouse Problems (Fixed)

Hiya bloggers another short post for you this time for somewhat self-evident! Well I ve been playing that Masterpiece for some minutes now and i ve noticed a problem with the mouse focus. Its seems that most of the times when you are in the middle of a dialogue and you have to choose an answer the mouse doesn't respond when you click on that answer!!

Well the solution here is pretty simple you just have to click a tiny bit below the letters of the sentence you want to choose. The same applies to the save/load menu if you experience the same problem there! Well .. grab your grog and .. ARRRRRR ...



No More Cold Mouse Hand


For more Video Game Memes visit Kupo!1UP's 9GAG!

Τρίτη 6 Ιανουαρίου 2015

The Game Could Not Be Started. (80020148) - (PSP - Fixed)

 
Hello mates ... after some time i decided to re-play Final Fantasy Dissidia on my phat PSP and this is what i received. After the PSP logo the screen went black for a few moments and then it kicked me out of game with the message:

 " The game could not be started. (80020148) " .

The most common solution for this error is just an update through the software of the UMD you wish to play. This is like 99% sure that it will work! 

If not try those steps as well:

1. Turn off the console
2. Turn it on again holding the R Button (this will take u to the recovery menu)
3. Select Configuration menu. From disable the NO - UMD function.
4. Go back to main menu and select Advanced, then Advanced configuration then disable all enabled functions.

I hope this helped ... In my case i just updated to the UMD's firmware and all was well!

Stay tuned!